Jun 24, 2005, 06:12 PM // 18:12
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#1
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Frost Gate Guardian
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Critique my PVP builds
First of all, I generally play agressive characters with disruptive qualities to them.
Axe16, Domination10, Strength9
Cleave, Penetrating Blow, Executioners Strike, Disrupting Chop, Shatter Enchantment, Hex Breaker, Sprint, Rez Signet
3 Damage skills to make sure damage is high, disrupting chop for important spells, shatter enchantment to get rid of protective spirits or whate have you, Hex Breaker to keep a lot of annoying spells off you - cheap and spammable, Sprint to do serious damage if target is *attempting* to run and just to get to targets faster, Rez signet since monks cant be tasked with it.
This build works as a target caller to some extent, call for a switch as you are casting shatter enchantment and hopefully your group can finish them off while the protective spirit or whatever is down.
Air16, Domination10, Storage9
Lightning Surge, Lightning Orb, Chain Lightning, Backfire, Shatter Enchantment, Drain Enchantment, Hex Breaker, Rez Signet
Again a target calling type character, but one made to fit in a spike team, call targets and drop their enchantments while the group is switching targets and beginning their casting chains, then join in their cast chains and finish off the targets, thats the theory anyway. Hex Breaker is spammable and good defense versus backfires or whatever else they throw on you. Backfire buys your group time more than anything else.
Axe16, Curses8, Strength11
Cleave, Penetrating Blow, Executioners Strike, Disrupting Chop, Rend Enchantments, Plague Touch, Sprint, Rez Signet
Similar to the first warrior, but with necro skills to keep conditions like blind and weaken off of you and if you are on an elementalist hopefully the blind will make their orbs miss or something. Rend enchantments is just superior to most other enchantment removal in the game also in nearly every way.
Both my warrior chars are meant to be low mana usage, with adrenaline skills to keep up damage, and fairly spammable low mana skills for defense and disruption, so that using a skill is more of a thing where you have handy skills always available when the occasion arises, more than powerful skills you have to wait a long time for and hope the effect is worth the costs/etc.
Tell me what you guys think.
Tsunamii Starshine
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Jun 24, 2005, 06:20 PM // 18:20
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#2
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Banned
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I've always adored W/Me. No shatter hex tho? That spell just seems scary against bunched casters. And they will undoubtable try to weaken/blind when you start swinging away with your 16 axe mastery.
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Jun 24, 2005, 07:07 PM // 19:07
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#3
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Frost Gate Guardian
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The War/Mez has Hex breaker to prevent being owned by hexes, its pretty spammable and cheap casting, and IMHO better anti hex than shatter hexing ones self. Anti hex on other targets than ones self is IMHO best left to casters.
The War/Nec was designed for the times when conditions might be the biggest threat, during which time plague touch would be a key player.
Also, while I do like the AE damage of shatter hex I think it is more of a PVE weapon than PVP, the AE dmg would mostly be insignificant in such a role PVP unless the team was designed to have significant AE power, which wasnt assumed at the start of the build.
Also, I dont know why, but I seem to get a surprisingly small number of conditions and hexes on my warriors, my main problems seem to come from wards and enchantments to protect what I am hitting from my damage.
Still, they are very valid considerations, I will definately give you that. I am mostly hoping for a good defensive team when it comes to my weaknesses.
Tsunamii Starshine
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Jun 24, 2005, 07:08 PM // 19:08
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#4
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I like the last warrior ya got there with axe curses...
Nice high dmg...
I'm guessing you've used Rez Sigs every single time you play with any team you're with huh? Do teammates die on you that quickly or something? If I wanted to pump dmg even further, dump Ressurection Signet for Weaken Armor and watch the damage fly...
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Jun 24, 2005, 07:20 PM // 19:20
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#5
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Wilds Pathfinder
Join Date: Mar 2005
Location: www.talkingtonoobs.com
Guild: Final Dynasty
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I like the W/Me. The damage from Shatter is nice, but a W/Nec with Strip is going to remove more enchantments over time for less energy. Not mention you get Rend and Weaken Armor along with that. If you go with weaken armor, bring Frenzy.
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Jun 24, 2005, 07:27 PM // 19:27
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#6
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Frost Gate Guardian
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Well, the thing is, mostly I have been doing arranged team 4 vs 4, and it was with 2 monks, and 1 ranger, and neither myself nor the ranger was 2ndary monk, so we didnt have a dedicated battle rezzer, so the 4 of us usually just brought rez signets, instead of trying to bring people back in with restore life at low HP.
Its not that people die on you that quickly, but in 4 on 4, if one guy goes down if he isnt in action in the 3 sec to cast rez signet then you probably lost entirely.
However, I do wish that I could find a PVP guild good enough in 8 on 8 that I wouldnt need to carry rez signets like I have to when I do it with PUGs.
If anyone is interested in putting those builds to work let me know, I have a post in the LFGuild thread for further info, or PM me, or /whisper.
Tsunamii Starshine
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